Game Design, Associate in Science
Game Design, Associate in Science
The Game Design program is designed to prepare students for freelance careers and/or entry-level employment as independent game developers or with game design and development companies. Students explore creative, technical, critical, and design-based solutions to real-world issues in order to meet the rigors of a dynamically evolving array of game-oriented professions.
To earn an Associate in Science in Game Design, students must complete 34-37 specified units, plus General Education degree requirements.
Course ID | Title | Units/Hours |
---|---|---|
Required Core | ||
GAME M80 | Internship in Game Design | 1-4 |
GAME M101 | Introduction to Game Design | 3 |
GAME M102 | Game Design Technologies I | 3 |
GAME M105 | 3D for Game Design | 3 |
GAME M110 | Game Theory and Mechanics | 3 |
GAME M115 | Game Level Design | 3 |
GAME M202 | Game Design Technologies II | 3 |
GAME M210 | Game Design Studio | 3 |
MM M10 | 3 | |
MM M50 | 3 | |
Units from Elective Courses | 6 | |
Total Units | 34-37 |
Course ID | Title | Units/Hours |
---|---|---|
Elective Courses: Select and complete 2 courses (6 units) from the following: | ||
ARTH M150 | History of Western Art: Modern through Contemporary | 3 |
ART M40 | Illustration I | 3 |
BUS M30 | Introduction to Business | 3 |
ENGL M10A | Creative Writing | 3 |
FTMA M115 | Introduction to Scriptwriting | 3 |
GR M10 | 3 | |
GR M27/PHTC M33 | 3 | |
MM M20 | 3 | |
MM M40 | ||
MUS M03 | Introduction to Music Technology | 3 |
Total Required Major Units: 34 - 37 | ||
MC General Education Pattern: 28 | ||
Double-Counted Units: 0 - 6 | ||
Electives to meet 60 associate degree units: 0 - 5 | ||
Total Required for the AS Degree: 60 - 65 |